Only recently had it been unsealed to allow adventurers back in. Dejenol, blessed with a deep dungeon, was destroyed by the dungeon's denizens, forcing the city's army to seal it off. Difficult Beginningsĭemise takes place in the city of Dejenol, a sizable city that provides safety for all adventurers, but all was not well here. ![]() What results is a game that was approximately six years in the making, will take a lot of time to complete, and is only available for order from the company website. David Allen, head of VB Designs, broke off the contract and funded the entire project on his own forming the company Artifact Entertainment. After picking up the title for publication, a rift took place between VB Designs and Interplay. The title is a sequel to a very popular shareware/freeware game, Mordor (also developed by David Allen), which offered an extensive interface to Rogue -type (text-based dungeon crawling) games. Originally the company producing it was VB Designs. ![]() So the question that comes to mind, is there room enough for a game like this? Sadly, in my opinion the answer is no, and what follows was roughly 60 hours of complete frustration.ĭemise in all fairness had rather auspicious beginnings. Demise promises to provide countless hours of real-time action in as many large dungeons. That's the first thing that came to mind as I descended into the dungeons for my first time.
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